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Megaman sprite game i am honstly glad he is dead
Megaman sprite game i am honstly glad he is dead













For example, there's a variety of 3D graphical paradigms. I'm of the mind that modern-day pixel art has transcended being a "retro" look and instead become just another graphical norm in the toolkit. I just hope we get more Saturn/Dreamcast sorta sprite styles which are incredibly detailed and pretty, rather than the more limited looking SNES "retro" style throwbacks. With the successes of Stardew Valley, Sonic Mania, Shovel Knight, Freedom Planet, and more, I think there's going to be a demand, for quite a long time, for pixel art based games. And so long as people have nostalgia for such, it's a style that will never die out, and only seems to get more popular with recent years. I still think Yoshis Island is one of the prettiest games ever. Since I grew up with the SNES and Genesis, I've always had a soft spot for pixel art games. People wanted bigger and better graphics, not more "8 bit crap", at least, that's how most mindsets were tuned to, from what I saw. There was a time, around the late GC/PS2/XB era right before the next gen, where a sort of backlash to sprite based games on consoles happened. I remember being disappointed by Bloodstained stating they'd use models instead of sprites. If a game is in 2D, I will always appreciate it more if it uses sprite art. What do you guys think? Is pixel art overused? Does it have longevity? How, if at all, would you go about changing the trends in pixel art you see today? I kinda have an itch for more games that flow and animate like Street Fighter III, Art of Fighting 3, MegaMan X4, etc. Still, with this new Hi-Bit era coming upon us, I'm kind of excited to see the quality of pixel art in these games. So I guess I may be a bit demanding, there. And, to be fair, it's a bit much to ask from single-man or extremely small dev teams. It's a bit ridiculous, to say the least, so I guess that's why a lot of game devs turn to pixel art, one of the easiest to pick up forms of art. It seems to have created this rift between 2D and 3D games, where the game is either a high-fidelity 3D game. Said games must have very high poly-counts and absurdly rich graphics, or else they get labeled as having "PS2 Graphics". Halo also brought up the point that we live in an age where demands are high on 3D Games. There's also the fact that many games these days use sprites obviously intended for lower resolutions, then scale them up to fit modern displays, which sometimes results in sprites moving "in-between" pixels, something I'm sure not many people mind as much, but which I (something of a retro-game enthusiast) find very distracting. Larger sprites (say, 64圆4 pixels) in these games tend to have a noted lack of proper shading, making them look rather flat and uninteresting. Sprites in these games tend to stick to lower resolutions (comparable to those in NES games, like, 16x16 pixels), even if they use more than, say, 4 colors. A lot of games I find these days don't make the best use of pixel art. Looking back, however, it seems that my main problem wasn't really with the technical limitations, but rather with how the art style seems to be used these days. I was a bit of a staunch advocate of abiding by the technical limitations of the original hardware (resolution and all), whereas Halo thought it better that games not be mucked down in the setbacks of old. However, I remember getting into a conversation with on Discord one time discussing the use of pixel-art in video games. Looking at it now, this is rather exciting to see. We also seem to be entering what D-Pad Studio calls the "Hi-Bit Era, where games are moving past the technical limitations of the systems of yore and are evolving into something of a new style all their own. There's also a chance that the children of today will grow fond of said pixel art in the indie games of today, and will want to use it in their own games, creating a sort of "meta-nostalgia" effect, ensuring that the style will never die off. As graphics hardware gets increasingly better and more advanced, and as adults who grew up on the aforementioned systems continue to get older, I'm left wondering if the style will ever get dropped, and, if so, how long it will take before it happens. However, sometimes I wonder how viable this style will last. Often, games with pixel art get lumped under such blanket terms such as "retro" or "nostalgic," as said games often take inspiration from games released on old systems like the NES, SNES, Genesis, and even the original PlayStation. This was initially going to be a discussion on pixel art and its viability in the future, but I kinda began to ramble for a bit, so, just let me know your general thoughts on Pixel Art in the comments.Īs most of you probably know, the pixel art aesthetic is one that is fairly common in most smaller and indie video games today (for better or for worse).















Megaman sprite game i am honstly glad he is dead